module Base
{
	model DanteJacket_Ground
	{
		mesh = Worlditems/DanteJacket_Ground,
		texture = Worlditems/DanteJacketGround,
		scale = 0.0045,
	}
	model H_DMCRebellion
	{
		mesh = Worlditems/H_DMC_Rebellion,
		texture = Worlditems/DMCRebelion,
		scale = 0.0045,
		attachment world
		{
			offset = 0.0000 0.1300 0.00610,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model H_DMCEbony
	{
		mesh = Worlditems/H_DMC_Pistol,
		texture = Worlditems/DMCDark,
		scale = 0.0045,

		attachment muzzle
		{
			offset = 0.0180 -0.0380 0.5530,
			rotate = 2.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1300 0.0061,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model H_DMCIvory
	{
		mesh = Worlditems/H_DMC_Pistol,
		texture = Worlditems/DMCLight,
		scale = 0.0045,

		attachment muzzle
		{
			offset = 0.0180 -0.0380 0.5530,
			rotate = 2.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = -0.0170 -0.0440 -0.0220,
			rotate = 163.0000 -3.0000 -3.0000,
		}
	}
}
